Wordstar converter for pages3/6/2023 Interactive machines first appeared, the creators of their controls, their interfaces, emphasized the goal of “operating the machine.” useful usable desirable affordable for the right people appropriately complex appropriately styled appropriately transparent in function and use appropriately adaptable, extensible, malleable overall, having “good fit” with people, context, activity, result “interaction design.” But most of the qualities we seek have been valued through the ages. pre-computer Before computers, there wasn’t.In use over time, these tools come to be loved by their owners. Planes (an ancient tool): their designers sought fitness for use, ease of use, good control, long-lasting materials, a good feel in the hand, efficiency of operation, precise adjustment. standard disclaimers apply: this was not carefully fact-checked, and it very much represents my personal view of what has been and is now important. It is an overview of the history of designing for interaction. this isn’t a history of computing technology. This slight revision was presented in 2004, in Jodi Forlizzi’s Graduate Interaction Design Seminar at CMU. Was originally prepared in 2003 for a lecture in Melissa Cicozi’s undergrad Design History class at Carnegie Mellon University. Teeny little nutshell version 1.5 marc rettig presented at carnegie mellon university 2 april 2004
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